THE TREKKER'S GALACTOPEDIA
by CAPTAIN MIKE


W SECTION 1: W through Wh.

w-particle interference.
Phenomenon associated with gaps in the normal fabric of space. Data used this interference to confirm the location and size of negative space gaps within the Mar Oscura in 2367. ("In Theory" [TNG #99]).
Waddle, Barry.
Pseudonym adopted by former Klingon intelligence agent posing as a human merchant, who was formerly known as Arne Darvin. The alias of Barry Waddle was a dealer in kevas and trillium who was trapped on Cardassia during the Klingon invasion. ("Trials and Tribble-ations" [DS9 #103]).
Wade, April.
Physician from the University of Nairobi on Terra. Wade was born in the year 2264. She was a nominee for the Carrington Award in 2368 and 2371. ("Prophet Motive" [DS9 #62]).
Wadi.
Humanoid species from the Gamma Quadrant. The Wadi were the first civilization from their Quadrant to establish formal diplomatic relations with the Federation after the Bajoran wormhole was discovered in 2369. They were contacted by a Vulcan scout vessel. The Wadi are unusually tall, have decorative facial tattooing, and have a cultural facination with games and gambling. Wadi have relatively primitive interstellar technology, but their transporter and holographic technology is unparalleled. They once involved the command crew of Deep Space Nine involuntarily in an interactive adventure game called chula at Quark's Bar in in 2369. Wadi maintain little contact with the rest of the Galaxy but occasionally travel to the Alpha Quadrant for recreational purposes. ("Move Along Home" [DS9 #10]).
Wagner.
Professor who spoke at a deep space psychology seminar in 2369. Counselor Troi spent a great deal of time at his lecture, but admitted later that she found it less than stimulating. ("Timescape" [TNG #151]).
Wagner Post.
Trading post and refueling station at the edge of Federation space. ("Dreams of the Raven" [Pocket TOS #34]).
Wagnor.
Angosian shuttle pilot who flew a police shuttle that was commandeered by Roga Danar. ("The Hunted" [TNG #59]). Played by Andrew Bicknell.
Waid.
First officer of the starship Wellington. Waid and eight others were killed in 2364 when Ensign Ro Laren disobeyed orders and accidentally revealed her away team to Seriphami rebels. ("The Choice" [DC TNG vol.2 Special #2]).
Wainwright.
United States Army Air Corps officer assigned to the investigation of a crash in Roswell, New Mexico in 1947. Wainwright interviewed the Ferengi shuttle pilots, and was convinced they were invaders that posed a serious threat to national security. ("Little Green Men" [DS9 #80]). Played by James G. MacDonald.
Wait, The.
Literary work by the famous writer Revalus. ("The Muse" [DS9 #93]).
Walking Bear, Dawson.
Ensign aboard the starship Enterprise. ("How Sharper Than A Serpent's Tooth" [TAS]).
Wallace.
("Dreams of the Raven" [Pocket TOS #34]).
Wallace, Darian.
Starfleet officer. Wallace served at the Utopia Planitia shipyards during the construction of the starship Enterprise-D. Wallace served on that vessel for seven years. ("Descent" [TNG #152&153]; "Eye of the Beholder" [TNG #170]; "All Good Things..." [TNG #177&178]). Played by Guy Vardaman.
Wallace, Janet.
Endocrinologist on Aldebaran III. ("The Deadly Years" [TOS #40]). Played by Sarah Marshall.
Wallace, Theodore.
Scientist on Aldebaran III. ("The Deadly Years" [TOS #40]).
Walse.
("Cloak" [Pocket TOS Section 31]).
Walsh, Leo Francis.
Pseudonym used by Harry Mudd. ("Mudd's Women" [TOS #3]).
Walters.
Criminal who posed as a Starfleet officer on Starbase 7 for a barbit crystal smuggling ring. He was about to be apprehended by Montgomery Scott when he was killed by his co-conspirator, Base Commander Helmes. ("Rest & Recreation" [DC TOS vol.2 #18]).
Wanderer-class.
Type of Orion starship. (Tactical Starship Simulator [FASA RPG]).
Wanderer, U.S.S.
Federation starship, Steamrunner-class frigate. ("The Price of Freedom" [LUG TNG RPG]).
Wanoni tracehound.
("The Forsaken" [DS9 #17]).
Wantsomore, Lady.
("A Simple Investigation" [DS9 #115]).
waoul.
Feline animal native to the planet Moauv. ("Passage to Moauv" [Peter Pan Book & Record Audio]).
warbird.
SEE: D'Deridex-class.
wardroom.
("The Search" [DS9 #47&48]).
warhoon.
Card game which used six cards in a hand. Warhoon was very similar to poker, and Mackenzie Calhoun was a very good warhoon player. ("House of Cards" [Pocket NF #1])
warning beacon.
("Identity Crisis" [TNG #92]).
warnog.
("Rightful Heir" [TNG #149]).
warp core.
SEE: matter/antimatter reaction chamber.
warp drive.
Warp drive is one of several types of faster than light propulsive drives employed by the races of the Milky Way galaxy. The most common type of warp drive is the type that uses  crystalline-alloy coil structures to generate propulsive subspace fields when plasma is passed through the coils. The field creates englobes the starship and cuses its mass to be reduced in reference to the surrounding space. There are four main components to warp drives, as used by starships: power reactor, electro plasma system (EPS), warp field generators and miscellaneous generators.
    Power Reactors: Most races who operate warp drives user matter-antimatter reactors, which operate by injecting matter and antimatter streams into a dilithium crystal, where they safely annihilate into electro-plasma that is then used to power the warp drive and ship’s systems. The reaction chambers are also referred to as a warp core in Federation engineering terminology. Dilithium is a crystalline element, and when subjected to high frequency electromagnetic fields, is the only known material to which antimatter can pass through untouched, allowing for controlled annihilation with the matter. The most common fuel for matter is a semi-chilled slush deuterium, a form of hydrogen, and the most common fuel for antimatter is anti-deuterium, a form of anti-hydrogen. Most Federation matter-antimatter drive systems are vertical towers with the matter and anti-matter injectors streaming in the fuel into the dilithium crystal at 90-degree angles. The resulting plasma is then sent through giant EPS conduits, which are located off the reaction chambers at 20-degree angles. Intrepid-class starships have one main warp core, and some have auxiliary and replacement warp cores. Prometheus-class starships have three warp cores, providing warp power to all three sections of the ship during multi-vector-assault-mode. Most Federation shuttle craft that are warp capable have small matter-antimatter reactors that allow them to achieve high-warp speeds, while some are powered by fusion reactors with speeds restricted to lower warp factors.
    EPS: The electro plasma conduits (also known as the EPS conduit system) channel the resulting plasma from the matter-antimatter reactions down the EPS conduits to provide power to ship’s systems such as life support, the FTL computer core(s), shields, the navigational deflector, and the structural integrity fields, although the majority off the plasma may go to the warp drive systems, with fusion reactors producing the rest of the needed power.
    Warp Field Generators: Federation starships usually have nacelles branching off from the main or star drive hulls that contain the warp drive components that actually propel the ship or object to warp.  The aforementioned plasma from the warp core enters the nacelle from the main EPS conduits or secondary conduits; which are used in emergencies; and the plasma enters the nacelle and is passed through the warp coils, transferring some of the plasma’s energy into subspace, creating subspace fields to form. Field guide coils in the front of the nacelle, just behind the Bussard ram scoops and the plasma flush vents direct the subspace fields, forming two half circular fields. One field stretches in front of the ship, and the other stretches behind the ship.  The higher the warp factor, the more ovular the fields become. These fields hold the ship/object stationary for just about 4 nanoseconds, adding propulsive energy to the aft subspace field, also known as a warp field, that when the ship starts to move, immense energy is released from the aft warp field, resulting in the “rubber band” effect, propelling the ship in to subspace at super-luminal speeds. In 2370, it was proven the high warp travel was destroying subspace in some areas, and as a result, the Federation council issued General Order 32, which states that, Federation ships couldn't travel faster than warp 5 to minimize damage to subspace, unless the Federation Council grants special permission. New ship classes such as the Sovereign and Intrepid have been developed with continuum-safe warp drives, which allow them to achieve high-warp without deleterious effects to subspace. Presumably, most older starships are being reconfigured to do the same. Federation warp drives are based on the designs made by 21st century Terran scientist Zefram Cochrane and the warp five engine designed by Henry Archer in the early 22nd century. Federation impulse engines use subspace accerator coils to produce a low power, non-propulsive subspace field around the ship/object, reducing its apparent mass, making it easier to travel at sub-light speeds, and reducing the load the impulse fusion reactors have to endure. Federation computer cores use low-power subspace fields to process computer data at faster than light speed.
    Miscellaneous: There are several miscellaneous components that fit into a warp drive that don’t apply to any of the above categories.
        Bussard ram scoops- component that uses high power magnetic fields to collect free hydrogen for fuel as matter or to be converted into antimatter by a ship’s antimatter generators.  The ram scoops are especially useful for deep space explorers, such as Nova, Galaxy, or Excelsior class ships.  The Bussard ram scoops kept the USS Voyager continually fueled when it was stranded in the Delta Quadrant in 2371.  The Bussard ram scoops are named for 20th century Terran physicist Robert Bussard who theorized such a system for collecting interstellar gases for 20th century Terran sub light deep-space craft.
Ø      Phase inducers are a warp drive component, and at least on Galaxy class vessels, need to be continuously realigned and have power be routed to them.
Ø      Magnetic interlocks- component of the matter-antimatter reaction chamber, and failure of them can lead to a warp core breach.  In 2364, due to an Iconian computer program rewriting its computer systems, the USS Yamato’s interlocks failed and caused a warp core breach and resulting destruction of the ship, in just under 2 minutes; and the failure of the interlocks on the USS Enterprise in 2371, due to impact of torpedoes from a ship belonging to a rogue Klingon faction, caused a core breach and destruction of its star drive section.  Star Fleet reevaluated the Galaxy class warp core design, making the system safer and more redundant, and the new design proved its self during the Dominion War.
Emergency Situations
Most Federation star ships have contingency measures for the eventuality of an emergency involving the warp drive systems. Galaxy class starships have redundant measures for the eventuality of a core breach.  Mainly, the core would be ejected from the ship.  If that was not possible, and time permitting (at least 5 minutes), the majority of the population would be transferred to the saucer section, and either a skeleton crew would stay in the star drive section, or it would be under computer control, and the saucer section would escape to safety with the bulk of the crew.  Option three would be as a last resort, if the above two didn’t work.  The ship’s crew would evacuate the ship by escape pods and shuttlecraft, and if it was near another ship or a star base, via transporter.  All Federation ships have eject-able warp cores. Federation warp cores also are susceptible to tachyon feedback surges when tachyons are emitted through their ships’ navigational deflectors. All Federation ships can separate their warp drive nacelles and they [the nacelles] can pull away at speeds up to 30 m/s
("The Cage" [TOS unaired pilot]; "The Naked Time" [TOS #6]; "Metamorphosis" [TOS #31]; "The Motion Picture" [Movie #1]; "Generations" [Movie #7]; "First Contact" [Movie #8]; "Broken Bow" [ENT #1]; Technical Manual [TNG]). Entry provided by Jack_Crusher.
warp factor.
("The Cage" [TOS unaired pilot]; "Arena" [TOS #19]).
warp field.
("Where No One Has Gone Before" [TNG #6]; "Déjà Q" [TNG #61]; "Ménage à Troi" [TNG #72]; "Remember Me" [TNG #79]; "Emissary" [DS9 #1&2]; Technical Manual [TNG]).
warp field coils.
("Force of Nature" [TNG #161]; "Eye of the Beholder" [TNG #170]; Technical Manual [TNG]).
warp field effect.
("Force of Nature" [TNG #161]; "Caretaker" [VGR #1&2]).
warp nacelle.
SEE: nacelle.
warp particles.
("Parallax" [VGR #3]).
warp plasma.
("Fair Trade" [VGR #56]).
warp shadows.
("Shattered Mirror" [DS9 #92]).
Warren, Mary.
("Who Watches the Watchers?" [TNG #52]).
Warrior-Adonis.
("Loud as a Whisper" [TNG #32]). Played by Leo Damian.
Wars of Internal Dissension.
Conflict within the Klingon Empire in the first half of the 23rd century. ("How Much for Just the Planet?" [Pocket TOS #36]).
Wasaka.
("Journey's End" [TNG #172]). Played by George Aguilar.
Washburn, Rick.
Engineering crewperson on the starship Enterprise. ("The Doomsday Machine" [TOS]; "Cloak" [Pocket TOS Section 31]). Played by Richard Compton.
Washington, U.S.S.
Federation starship, a dreadnought type vessel in the mid to late 23rd century. This ship had a complement was over 500 crewpeople, and was armed with six phaser emplacements and eight launch tubes. (Begin Tactical Starship Simulator [Clockwork Software]).
Wasp, U.S.S.
Federation starship, Starfleet registry NCC-1721. (Technical Manual [TOS]; Ships of the Star Fleet).
watercress sandwiches.
("Journey's End" [TNG #172]).
Watergate.
("Q-Less" [DS9 #7]).
Watson, Polly.
Starfleet officer who in 2373 was assigned to the engineering department of the U.S.S. Excalibur. Watson manned the transporter room when Calhoun beamed over to confer with his brother, on D'ndai's ship. ("Endgame" [Pocket NF
4]).
Watkins, John B.
("That Which Survives" [TOS #69]).
Waykani.
Species. ("Metamorphosis" [Pocket TNG Giant #1]).
weapons.
SEE: ahn-woon; bat'leth; chova; disruptor; d'k tahg; hyper-thermic charge; kligat; laser; lirpa; mek'leth; merculite rocket; neural surger; particle cannon; phaser; photon torpedo; plasma mortar; protomatter stream; quantum torpedo; sonic grenade; Tol-Par-Doj; toth; Vorl-Tak.
Weapons Makers.
SEE: Abad'dich.
Webb-19.
Automated space vessel that took part in the Belle Terre expedition in the 2270s, a factory drone commanded by autopilot from the Crystobel. ("Wagon Train to the Stars" [Pocket New Earth #1]).
Welbourne, U.S.S.
Federation starship. ("Dreams of the Raven" [Pocket TOS #34]).
Welch, Andy.
("Ship of the Line" [Pocket TNG HC #8]).
Weld Ram.
Bajoran scientist who was injured during the Mora expedition to LS-VI in 2370. ("The Alternate" [DS9]). Played by Matt McKenzie.
Welkin.
("The Wormhole Connection" [DC TOS #1]).
Wellington, U.S.S.
Federation starship, Niagara-class dreadnought, Starfleet registry NCC-28473. The Wellington was serviced at Starbase 74 in 2364. Ensign Ro was serving aboard this vessel when she disobeyed orders and caused the loss of several lives. ("11001001" [TNG]; "Remember Me" [TNG]; "Ensign Ro" [TNG]).
Wells-class.
Type of Federation timeship, from the 29th century. Named for H.G. Wells. ("Relativity" [VGR]).
Wesley, Robert.
Former Starfleet commodore who became governor of the planet Mantilles in 2268. ("The Ultimate Computer" [TOS #53]; "Battlestations!" [Pocket TOS #31]; "Dreams of the Raven" [Pocket TOS #34]; "One of Our Planets is Missing" [TAS #7]; "Cloak" [Pocket TOS Section 31]). Played by Barry Russo. In the TAS episode, Wesley was voiced by James Doohan. Wesley must have transferred to the science division, and dyed his hair back to Brown following his entry into the field of politics, based on the different appearance of his character in the animated episode.
West, Sandra.
("Cloak" [Pocket TOS Section 31]).
Weyler.
Crewperson on the starship Enterprise-D in 2366. She was found dead in a corridor, killed by rescued colonists. ("Shadows in the Garden" [DC TNG vol.2 #6]).
Weyoun.
Vorta administrator who was a senior official of the Dominion during the 2373-2376 war with the Federation. ("To The Death" [DS9]). Played by Jeffrey Combs.
Wezen, U.S.S.
Federation starship, Starfleet registry NCC-1842. (Technical Manual [TOS]). This vessel is listed as one of dozens of future Constitution-class starships. It seems more likely the name and registry was used as a vessel of another class.
When the Prophets Cried.
("Twilight" [Pocket DS9 Mission: Gamma #1]).
White.
Starfleet captain who commanded a dreadnought-type vessel in the mid to late 23rd century. (Begin Tactical Starship Simulator [Clockwork Software]). The game software put each captain name in command of a random vessel each time the game was played.
"white hole."
Theoretical cosmic circumstance which the starship Enterprise-D believed to have encountered an example of in 2366. A 'white hole' would be caused by a black hole or series of singularity-like formations that absorb large amounts of matter and energy and deposit them in another dimension of space time, perhaps a parallel universe occupying the same space. A white hole would be characterized by large amounts of super-compressed ejecta and resulting radiant energy emitted at extreme speeds due to the gravitic force harness to funnel them. ("I Have Heard the Mermaids Singing" [DC TNG vol.2 #16]; "The Weapon" [DC TNG vol.2 #17]).
White, Jeremy.
("Red Sector" [Pocket TNG #53]).
Whitehead.
Federation ambassador who was aboard the starship Lexington for the ceremony bestowing Eric Stiles with the Federation Medal of Valor. ("Red Sector" [Pocket TNG #53]).

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